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ARMED! released for Windows 8, updates Windows Phone version

ARMED

The programmer of ARMED! has released an update for the title, which is now bachelor on Windows 8 as well equally Windows Phone. Nosotros previously looked at the strategy game when information technology was bumped to version 1.half dozen, and earlier that when a Windows viii preview was bachelor for gratis. Information technology'south even so another big update so let's bound into it.

Also the updates and changes to the game itself, the developer has likewise changed profile systems in the latest release. Windows 8 users are unaffected, but should you be an avid Windows Phone fan, you lot will need to follow the following steps to ensure successful profile migration:

  1. Install the latest i.vii release from the Windows Telephone Store.
  2. Run the game at least once using WiFi.
  3. Visit the Scoreloop screen in the game.
  4. Enter your email address (optional, but recommended).
  5. Install the 1.8 update over the existing 1.7 install...  do not uninstall ARMED!.
  6. Bob'due south your uncle.

It'south a one-time migration effect, and one can contact the developer for support should something go wrong.

ARMED! Desserted

So, what'south new in version 1.8? Prepare yourself with a cup of tea before going over the following listing.

  • Cross-Platfrom multiplayer enabled between Windows 8 and Windows Phone vii clients.
  • Two new levels added: Fortress and Waterhazard.
  • New unit of measurement category: A.R.Yard-class vehicles added.
  • New Plasmoid unit.
  • New contour organization includes:
  • Player statistics
  • Friends list
  • Friction match History
  • Contour moving-picture show retrieved from Gravatar.com
  • Profile synchronization between Windows Phone vii and Windows 8.
  • Dozens of input and UI improvements to ameliorate overall experience.
  • Visual improvements to all levels.
  • (Win8) Stock-still bug that prevented some Intel users from starting the application.

Gameplay

  • New unit of measurement- Plasmoid: A.R.One thousand.-class Siege vehicle focused on long-ranged, area of affect damage.
  • Unit Redesign- Mech: A.R.1000-course Assault vehicle with powerful shielding, armor, and melee attacks.
  • New A.R.M. Fabricator upgrade unlocks the production of A.R.M.-class units from factories.
  • Players are only allowed one A.R.One thousand.-form vehicle at a fourth dimension..
  • New special attacks for A.R.1000.-class vehicles
  • New mechanic: Teleporters enabled on Waterhazard and Fortress.
  • Striker cost increased from 125 to 150.
  • The timer in a Live multiplayer game will pulsate and make sounds every bit information technology gets close to expiring.
  • Changes to game logic innovate the possibility of multi-kills.
  • Improved game-over sequence shown when surrendering a match.
  • Added foliage cover to areas of "Riverted".
  • Added a new animated skybox to "Flotilla".
  • "Deserted" updated with detailed texture piece of work and more saturation to the overall look.
  • Lightened "Vilecano"'due south coloring near the brim of the volcanos and added more trees in the soft encompass areas.
  • Improved "Sn0wned"'south textures to clearly define mountainous and unplayable areas.
  • Units in a tile adjacent to an not-aligned ability station will always attempt to capture it.
  • New alert notification vox overs.

User Interface

  • Many screens have been redesigned both for easier use and visual appeal.
  • (Win8) Greatly improved the feel of both mouse and touch inputs.
  • (Win8) Added following Keyboard controls:
    • WASD - Photographic camera movement.
    • QE / Ctrl + (Arrow Left/Right) - Camera rotation.
    • RF / PGDown/PGUp / Ctrl + (Arrow Up/Downwards) - Photographic camera zoom.
    • Z - Enter Build way
    • 10 - Enter Upgrade mode
    • C - Enter Special fashion
  • Camera command physics improved for pan and rotate.
  • Contour pictures are at present retrieved from Gravatar.com.
  • Selecting an entry on the Leaderboard screen will have yous to their profile.
  • New background art for Splash, Build, Upgrade, Special, and Unit Info screens.
  • New Level Select screen art.
  • New End Game menu.
  • New presentation of the results of ranked games.
  • Live matchmaking searches now keep until cancelled.
  • Selecting Build, Upgrade, or Special at present pans the camera to evidence the closest selectable tiles or units if none are visible.
  • Holding a path node over an area that contains a unit will switch betwixt targeting the unit and the tile until released.
  • Resources control remains visible when the game is paused.
  • New presentation of UI in the tutorial.
  • UI Elements in the tutorial will blink equally they're enabled.
  • (Win8) - ARMED! Store opened to unlock new level content.

Improvements

  • Desynchronized games no longer count for rating.
  • (Win8) Improved support for sharing content with other applications through the Share amuse.
  • Improved the quality of error reports sent for desynchronized games.
  • Friendly units passing through the same tile will attempt to sidestep around each other.
  • Reduced particle system's retentivity usage.
  • The photographic camera will proceed to breathing later the Game Over sequence.
  • (Win8) Enabled BugSense for general error reporting.
  • Large operation improvements for AI pathfinding.
  • AI is better at patrolling the map.

Bug Fixes

  • Fixed dozens of multiplayer desynchronization issues
  • (Win8) Fixed major issue that prevented some users with Intel GMA video cards from starting the game.
  • Stock-still cases where the Incendiary Launcher's attack did not utilise burn damage to units or tiles.
  • (Win8) Fixed crash caused past quickly launching multiple message dialogs.
  • Laser Turrets with the Cutter upgrade emit spark particles on each unit the beam amercement.
  • Rockets at present correctly render their trailing flames.
  • Fixed issue where resources would temporarily display the wrong value when irresolute turns or exiting the game.
  • Fixed problems causing assail beams to remain on the board.
  • Fixed bug with double tap/click gameplay actions.
  • Fixed cases where multiplayer games would get stuck in "Sending Plough..." step.
  • Stock-still memory leaks caused between multiple gameplay sessions.
  • Fixed bug that prevented gainsay music from being controlled by Music Volume setting.
  • Prevented situations where the game would crash when suspending.
  • Fixed crash caused by units following each other.
  • HQ no longer stops showing its shadow later on being destroyed.

It's quite a sizeable update, that'due south for sure. We're pleased with the overall experience one can enjoy with ARMED! and the developer seems to exist defended to fixing bugs, improving gameplay and further expanding on what'due south already available. It's definitely worth the purchase on both Windows platforms.

You can download ARMED! from both the Windows Phone and Windows 8 Stores. There's likewise a beta currently underway for both the iPad and iPhone. For more than information, exist sure to check out the ARMED! website.

QR: ARMED

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Source: https://www.windowscentral.com/armed-released-windows-8-updates-windows-phone-version

Posted by: robertsonmuddly2001.blogspot.com

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